I've been following the work of David O'Reilly for a while now, and absolutely loving all that he has done. The series 'Please Say Something' started in short episodes a while back but were removed to allow David to enter the project into a film festival, and thus complete the series as one long animation (of 10 minutes rather than 20 or so second stints). What I love about the story is the way that it unfolds via such simple things - such as the scarf. You get a real sense of character about each...character very quickly through their actions and learn to love them both by the end. I also love its style. It is honest - as David has mentioned on his site that '[his] goal aesthetically has always been the more broader aim of simply not hiding the artefacts of software, the same way Bacon didn’t hide paint strokes'. I have often found errors in software that have bugged me - most notably in 3D programs where polygons would spike off into infinity - when I first started out using 3D programs all those years ago I hadn't a clue what these were, and now there is an artist who is managing to embrace these errors - though not in a way that destroys the integrity of the animation.
And now for the sake of spreading the love and getting more hits or whatever, here is the embedded video...
I urge you to check out his site and his other stuff, especially RGBXYZ - HERE.
I realise that this has been upon loads of blogs as of recent, but I thought I'd add it here anyway... Kanye West's Welcome to Heartbreak
I really like this technique as it is a very creative use of the frame tearing and lossy atrributes that go with compressed video formats. As far as I have read in an interview with the director, it's not the easiest of techniques to pull off well. I can't stand the term 'data moshing', however. It comes across as some sort of high-school kid term used by the nerds in an attempt to sound cool.
Similarly, David O'Reilly, one of my favourite animators used this technique a while back in his showreel. With a nice soundtrack.