by ALEX BEIM
Showing posts with label projection. Show all posts
Showing posts with label projection. Show all posts
Friday, 26 June 2009
GRAFFITI WALL
Labels:
graffiti,
programming,
projection,
visuals
RESONANT MIGRATION
Here's an interesting concept - taking musicians and using devices to match where they are standing (or where the instrument is) and then having devices detect variables such as volume, pitch etc.

I'd like to see a full swing jazz band with this kind of setup creating insane compositions as they jam. Perhaps creating images like this.

I'd like to see a full swing jazz band with this kind of setup creating insane compositions as they jam. Perhaps creating images like this.
Labels:
Music,
programming,
projection,
variables,
visuals
FUNKY FOREST
During my final year of university I researched a lot of visual and interactive design, which then led up to my Crazy Landscape project being produced. One piece that I found extremely inspiring based on the context of my work was 'Funky Forest'.
It was an interactive installation that consisted of a room with projections onto each face and the floor. When a person stood against the wall, a tree would appear in the shape that they made as they stood against the wall - for instance standing straight would create a fairly upright tree, whilst splaying your arms and at least one leg - dependant on how many legs you have as to whether this is possible - would create a tree with branches that splayed in a similar way.
Along the floor and up the entrance ribbons (like those you get at the back of old corner shops) was a stream of virtual water that could be guided towards the trees by standing in front of the stream. Some clever coding and detection here. Something I'd very much like to achieve myself one day...
It was an interactive installation that consisted of a room with projections onto each face and the floor. When a person stood against the wall, a tree would appear in the shape that they made as they stood against the wall - for instance standing straight would create a fairly upright tree, whilst splaying your arms and at least one leg - dependant on how many legs you have as to whether this is possible - would create a tree with branches that splayed in a similar way.
Along the floor and up the entrance ribbons (like those you get at the back of old corner shops) was a stream of virtual water that could be guided towards the trees by standing in front of the stream. Some clever coding and detection here. Something I'd very much like to achieve myself one day...
Labels:
colourful,
interactive,
programming,
projection,
visuals
TARATIEL
Some awesome work here that I discovered over a year ago but thought it was still worth blogging now.. The artist combines paint with a lot of 'found' objects to create some interesting installations. The shapes are quite free-form in their existence and appear almost doodle-like.
Truly beautiful...
Truly beautiful...
Labels:
colourful,
Illustration,
installation,
projection
Wednesday, 4 March 2009
MAPPING
With all the talk of projection mapping, I came across this festival for VJs and visual artists...

And on the site for Modul8 (VJ software for OSX) there is a clip that (I think i read somewhere) was from a previous Mapping festival...
It has some interesting use of projections onto material to create the illusion that some of the projections are in the air...
Kind of reminds me of the scene at the end of Terminator 2, except less fiery.

And on the site for Modul8 (VJ software for OSX) there is a clip that (I think i read somewhere) was from a previous Mapping festival...
It has some interesting use of projections onto material to create the illusion that some of the projections are in the air...
Kind of reminds me of the scene at the end of Terminator 2, except less fiery.
Labels:
mapping,
modul8,
projection,
visuals,
VJ
PROJ'IT v1.0
Here is a really nice use of projection mapping that makes a simple wall and block of post it notes suddenly seem far more interesting. As far as projection goes, I think the way forward is definitely projecting onto object/things/whatever rather than just a flat wall, as this can be pretty boring...
Labels:
mapping,
projection,
visuals,
VJ
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